MAKER · BEDROCK
Spleef for Bedrock — built from a sentence
Describe your Spleef game ("a spleef arena for my phone") and the engine ships a complete scripted add-on: arena build, game loop, win detection and a ✔ Loaded! confirmation so you know it bound. Everything runs on-device — MCPE, Xbox, Switch, PlayStation and Windows.
TRY A PROMPT — ONE CLICK TO THE GENERATOR
WHAT YOU ACTUALLY GET — REAL OUTPUT FOR “A SPLEEF ARENA FOR MY PHONE”
Spleef Arena · Bedrock add-on · 4 files
It does this: a Bedrock add-on with 1 script (maps).
README.txt behavior_pack/manifest.json behavior_pack/scripts/main.js … 1 more
Start it: activate it on your world and join — the pack announces ✔ Loaded!
How it works
- 1Describe it: "a spleef arena for my phone" — teams, theme and size are read from your words.
- 2Import the .mcaddon in one tap and activate the behavior pack on a flat creative world.
- 3Join and USE THE COMPASS you're handed — it builds the arena and starts the game.
Questions people ask
How do I start the game?
Use the Compass handed to you on spawn — it builds the arena and starts the round. (Chat commands are unreliable on Bedrock, so the Compass is the primary trigger by design.)
Which devices does it run on?
Everything Bedrock: iOS/Android, Xbox, Switch, PlayStation and Windows. The scripts target the stable 1.21.70+ API, no Experiments needed.
Java too?
Yes — the same describe-it flow builds a Java datapack version of Spleef; pick Java (or say "datapack") and you get the /function quickstart variant instead.
Why it never breaks
No language model writes these files. Deterministic engines parse your description into validated parameters and emit game files that are correct by construction — then CI boots real Paper and Bedrock servers weekly to prove packs still load on current Minecraft. Read the full story on the comparison page or in the docs.