MAKER · BEDROCK

Make Bedrock mods for the devices you actually play on

Describe the mod — "when I use a stick, lightning strikes", a dragon servant that fetches diamonds, a custom glowing creature — and the engine compiles a scripted behavior pack targeting stable Bedrock APIs, shipped as a single .mcpack that imports with one tap.

WHAT YOU ACTUALLY GET — REAL OUTPUT FOR “WHEN I USE A STICK, LIGHTNING STRIKES AND I GET

Use Stick Lightning Strikes · Bedrock add-on · 4 files

It does this: when you use stick → lightning, strength effect.

README.txt
behavior_pack/manifest.json
behavior_pack/scripts/main.js
… 1 more

Start it: activate it on your world and join — the pack announces ✔ Loaded!

How it works

  1. 1Describe the mod in plain English — trigger→action rules, companions, custom mobs and more.
  2. 2Open the downloaded .mcpack — Minecraft imports it as one pack, no folder wrangling.
  3. 3Enable it on your world; a Compass item at spawn is the universal trigger for most mods.

Questions people ask

Which devices does it work on?

Anything running Bedrock — iPhone/Android, Xbox, PlayStation, Switch and Windows. Import happens on the device that opens the file.

Why a Compass trigger?

Chat-command triggers are experimental on Bedrock; the Compass itemUse trigger is the battle-tested reliable path, so your mod always responds.

Are the scripts safe/valid?

Scripts are assembled from verified snippets with clamped parameters, syntax-checked, and runtime-tested by CI on a real Bedrock Dedicated Server.

Why it never breaks

No language model writes these files. Deterministic engines parse your description into validated parameters and emit game files that are correct by construction — then CI boots real Paper and Bedrock servers weekly to prove packs still load on current Minecraft. Read the full story on the comparison page or in the docs.