MAKER · BEDROCK
Invent a mob Minecraft doesn't have
Describe a creature and the engine builds a genuinely new Bedrock entity: custom geometry, idle and walk animations, a procedurally-rendered texture, loot drops, a spawn egg and spawn rules. Not a renamed vanilla mob — a new one, packaged as a single add-on.
TRY A PROMPT — ONE CLICK TO THE GENERATOR
WHAT YOU ACTUALLY GET — REAL OUTPUT FOR “A GLOWING CRYSTAL CHAMELEON CREATURE”
Glowing Crystal Chameleon · Bedrock add-on · 16 files
It does this: a Bedrock add-on and 1 generated texture (mob).
README.txt behavior_pack/entities/glowing_crystal_chameleon.json behavior_pack/loot_tables/entities/glowing_crystal_chameleon.json behavior_pack/manifest.json behavior_pack/spawn_rules/glowing_crystal_chameleon.json resource_pack/animation_controllers/glowing_crystal_chameleon.ac.json resource_pack/animations/glowing_crystal_chameleon.animation.json resource_pack/entity/glowing_crystal_chameleon.entity.json resource_pack/manifest.json … 7 more
Start it: /reload
How it works
- 1Describe it: "a glowing crystal chameleon creature" — traits and colors shape the model and texture.
- 2Open the .mcaddon to import it, then enable it on your world.
- 3Use its spawn egg (creative) or let it spawn naturally by its rules.
Questions people ask
Is it a real new entity?
Yes — its own entity id, geometry, animations and texture, with a spawn egg and loot. Not a reskin of an existing mob.
Can I control where it spawns?
Spawn rules are generated from your description; in creative you can always use its spawn egg.
Does it work on phones?
Yes — it's a Bedrock add-on, so it runs everywhere Bedrock does, and it's runtime-tested by CI.
Why it never breaks
No language model writes these files. Deterministic engines parse your description into validated parameters and emit game files that are correct by construction — then CI boots real Paper and Bedrock servers weekly to prove packs still load on current Minecraft. Read the full story on the comparison page or in the docs.