MAKER · BEDROCK

Invent a mob Minecraft doesn't have

Describe a creature and the engine builds a genuinely new Bedrock entity: custom geometry, idle and walk animations, a procedurally-rendered texture, loot drops, a spawn egg and spawn rules. Not a renamed vanilla mob — a new one, packaged as a single add-on.

WHAT YOU ACTUALLY GET — REAL OUTPUT FOR “A GLOWING CRYSTAL CHAMELEON CREATURE

Glowing Crystal Chameleon · Bedrock add-on · 16 files

It does this: a Bedrock add-on and 1 generated texture (mob).

README.txt
behavior_pack/entities/glowing_crystal_chameleon.json
behavior_pack/loot_tables/entities/glowing_crystal_chameleon.json
behavior_pack/manifest.json
behavior_pack/spawn_rules/glowing_crystal_chameleon.json
resource_pack/animation_controllers/glowing_crystal_chameleon.ac.json
resource_pack/animations/glowing_crystal_chameleon.animation.json
resource_pack/entity/glowing_crystal_chameleon.entity.json
resource_pack/manifest.json
… 7 more

Start it: /reload

How it works

  1. 1Describe it: "a glowing crystal chameleon creature" — traits and colors shape the model and texture.
  2. 2Open the .mcaddon to import it, then enable it on your world.
  3. 3Use its spawn egg (creative) or let it spawn naturally by its rules.

Questions people ask

Is it a real new entity?

Yes — its own entity id, geometry, animations and texture, with a spawn egg and loot. Not a reskin of an existing mob.

Can I control where it spawns?

Spawn rules are generated from your description; in creative you can always use its spawn egg.

Does it work on phones?

Yes — it's a Bedrock add-on, so it runs everywhere Bedrock does, and it's runtime-tested by CI.

Why it never breaks

No language model writes these files. Deterministic engines parse your description into validated parameters and emit game files that are correct by construction — then CI boots real Paper and Bedrock servers weekly to prove packs still load on current Minecraft. Read the full story on the comparison page or in the docs.